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Brian Handy's avatar

Have we ever talked the sublime from the Romantic art era? It seems to have a lot of overlap in the ideas of "flow states; mindfulness; mystical, peak, and psychedelic experiences". I've heard the sublime causes us to lose track of time, feel connected to the universe (and the divine) and feeling infinitely large and small all at once. Perhaps it is just one sensation within the self-transcendent umbrella.

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Sydney Rubin's avatar

No I don't think we have... but what a great word 👀

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Brian Handy's avatar

If you'd like an hour of particularly interesting video game discourse - Brian Moriarty, designer for one of Lucasarts' most artistically experimental games (Loom, 1990), breaks down Roger Ebert's claim that "video games can never be art" by actually arguing on his behalf... so long as we define capital-A 'Art' as the sublime, what that's in contrast to, and what it is capable of or what it means. It's not a particularly great definition of the word, but it does engage thoroughly in what it means to pursue that in our work: https://www.youtube.com/watch?v=cvZhRin-plA

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